Hi, It's now possible to use opengl textures that comes from gst-plugins-gl, inside our own opengl framework. For example clutter. The solution uses "opengl context sharing". It's a multi-platform solution. (opposite to *GLX_texture_from_pixmap)
*The following example: gst-plugins-gl/tests/examples/clutter/cluttershare.c shows you how to do it. (tested on win32+ati, ubuntu+fglrx, ubuntu+nividia) Julien
