Thanks for your reply, Yao.

But I think you've misunderstood me, I mean there is no titlebar, not no
title on titlebar.


---------- Forwarded message ----------
From: Yao <[email protected]>
Date: Mon, May 11, 2009 at 1:12 PM
Subject: Re: [clutter] No Titlebar
To: Jianchun Zhou <[email protected]>


try clutter_stage_set_title

On Mon, May 11, 2009 at 1:07 PM, Jianchun Zhou <[email protected]>wrote:

> Hi, all:
>
> I am new to clutter, and now I am learning programming with it.
>
> But when I run a program produced by the source code as below, I got a
> window without titlebar:
>
> #include <clutter/clutter.h>
>
> #include <stdlib.h>
>
> static gboolean
> on_stage_button_press (ClutterStage *stage, ClutterEvent *event, gpointer 
> data)
> {
>   gint x = 0;
>   gint y = 0;
>   clutter_event_get_coords (event, &x, &y);
>
>
>
>   g_print ("Stage clicked at (%d, %d)\n", x, y);
>
>   return TRUE; /* Stop further handling of this event. */
> }
>
> int main(int argc, char *argv[])
> {
>   ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff }; /* Black */
>
>
>
>   clutter_init (&argc, &argv);
>
>   /* Get the stage and set its size and color: */
>   ClutterActor *stage = clutter_stage_get_default ();
>   clutter_actor_set_size (stage, 200, 200);
>   clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
>
>
>
>   /* Show the stage: */
>   clutter_actor_show (stage);
>
>   /* Connect a signal handler to handle mouse clicks and key presses on the 
> stage: */
>   g_signal_connect (stage, "button-press-event",
>
>
>     G_CALLBACK (on_stage_button_press), NULL);
>
>   /* Start the main loop, so we can respond to events: */
>   clutter_main ();
>
>   return EXIT_SUCCESS;
>
> }
>
> And now I am wondering where is it?
>
>
>
> --
> Best Regards
>



-- 
Best Regards

Yao




-- 
Best Regards

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