Hi, I know that ASM shaders are not directly supported with clutter, but does anyone have a sense if (and how) it's possible to apply ASM shaders to clutter textures?
For example, multi-texturing isn't natively supported yet either, but with a decent knowledge of clutter's architecture, it's possible to make it work (e.g. clutter-gst's YUV to RGB conversion fragment program). I'm hoping that some parallel might exist with ASM shaders. Thanks, Jason. -- To unsubscribe send a mail to [email protected]
