Hi,

I know that ASM shaders are not directly supported with clutter, but
does anyone have a sense if (and how) it's possible to apply ASM shaders
to clutter textures?

For example, multi-texturing isn't natively supported yet either, but
with a decent knowledge of clutter's architecture, it's possible to make
it work (e.g. clutter-gst's YUV to RGB conversion fragment program).
I'm hoping that some parallel might exist with ASM shaders.

Thanks,
Jason.

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