Dear Yaser, I had not thought other value except pre-defined type.
I also checked it works fine when I passed "0" to ClutterTextureFlags. Thank you for your comment. BR. Rubric 2009/5/13 Yaser Hameed (RBEI/ECA3) <[email protected]> > Hi > > This works for me > > > ClutterActor *newTexture = clutter_texture_new( ); > > // pixbuf_icon is the gdkpixbuf > > clutter_texture_set_from_rgb_data (CLUTTER_TEXTURE( > newTexture), > gdk_pixbuf_get_pixels(pixbuf_icon), > gdk_pixbuf_get_has_alpha(pixbuf_icon), > gdk_pixbuf_get_width(pixbuf_icon), > gdk_pixbuf_get_height(pixbuf_icon), > gdk_pixbuf_get_rowstride(pixbuf_icon), > gdk_pixbuf_get_n_channels(pixbuf_icon), > 0, > &error); > > *Yaser Hameed* > ------------------------------ > *From:* Rubric [mailto:[email protected]] > *Sent:* Wednesday, 13. May 2009 1:01 PM > *To:* Kan-I Jyo > *Cc:* Jianchun Zhou; [email protected] > *Subject:* Re: [clutter] Where is set_pixbuf method in clutter.Texture? > > Hi All. > > I used clutter_texture_set_from_rgb_data with CLUTTER_TEXTURE_RGB_FLAG_BGR > flag in order to set bitmap data from gdk pixbuf. > > But texture has reversed color since CLUTTER_TEXTURE_RGB_FLAG_BGR means > COGL_BGR_BIT internally. > > In my opinion, clutter texture should support more ClutterTextureFlags like > CLUTTER_TEXTURE_RGB_FLAG_RGB. > > > Isn't there anyone who is using clutter texture from gdk pixbuf? > > > Thank you. > > BR. Rubric. > > > 2009/5/11 Kan-I Jyo <[email protected]> > >> Dear Jianchun, >> >> 2009/5/11 Jianchun Zhou <[email protected]>: >> > >> > I found in pyclutter version 0.8.0, the method set_pixbuf in >> clutter.Texture >> > is removed, why? >> >> It looks like that this is a result of API change for ClutterTexture is >> capable >> of loading images without exposing GdkPixbuf API since 0.8. >> >> You may want to take a look a look at Bassi's comment in the following >> mail. >> >> http://lists.o-hand.com/clutter/1937.html >> >> -- >> Sincerely, >> >> Jyo >> -- >> To unsubscribe send a mail to >> [email protected]<clutter%[email protected]> >> >> >
