On Mon, 2009-06-01 at 19:01 +0200, Koen Kooi wrote: > Hi, > > This broke the gles backend: > > author Robert Bragg <[email protected]> 2009-05-12 13:15:18 > commit 36cfb6030784791a4420a1e52a8c18d56b1d0c69 (patch) > [cogl] Remove the COGL{enum,int,uint} typedefs > > Fixing it seems to be trivial: > > for i in clutter/cogl/gles/* ; do > sed -i -e s:CGL_NEAREST:COGL_TEXTURE_FILTER_NEAREST:g \ > -e s:CGL_LINEAR:iCOGL_TEXTURE_FILTER_LINEAR:g \ > -e s:CGL_VERTEX_SHADER:COGL_SHADER_TYPE_VERTEX:g \ > -e s:CGL_FRAGMENT_SHADER:COGL_SHADER_TYPE_FRAGMENT:g $i > done > > With that I can build revision 36cfb6030784791a4420a1e52a8c18d56b1d0c69 > against the SGX530 SDK again, but more recent revisions introduced even > more GLES breakage.... > > Same goes for clutter-gst and mutter, btw. > > It would be great if someone with some actual knowledge about clutter > would fix GLES support before 1.0 :)
I think I fixed this in the 1.0 integration branch last week, but didn't back port to master so far. I was also testing GLES 1 and GLES 2 and they were both working for me. If you could test the 1.0 integration branch and confirm it works for you that would be good to know. thanks, - Robert > > regards, > > Koen > -- Robert Bragg, Intel Open Source Technology Center -- To unsubscribe send a mail to [email protected]
