On Mon, 2009-06-01 at 19:01 +0200, Koen Kooi wrote:
> Hi,
> 
> This broke the gles backend:
> 
> author        Robert Bragg <[email protected]>   2009-05-12 13:15:18
> commit        36cfb6030784791a4420a1e52a8c18d56b1d0c69 (patch)
> [cogl] Remove the COGL{enum,int,uint} typedefs
> 
> Fixing it seems to be trivial:
> 
>      for i in clutter/cogl/gles/* ; do
>          sed -i -e s:CGL_NEAREST:COGL_TEXTURE_FILTER_NEAREST:g \
>                 -e s:CGL_LINEAR:iCOGL_TEXTURE_FILTER_LINEAR:g \
>                 -e s:CGL_VERTEX_SHADER:COGL_SHADER_TYPE_VERTEX:g \
>                 -e s:CGL_FRAGMENT_SHADER:COGL_SHADER_TYPE_FRAGMENT:g $i
>      done
> 
> With that I can build revision 36cfb6030784791a4420a1e52a8c18d56b1d0c69 
> against the SGX530 SDK again, but more recent revisions introduced even 
> more GLES breakage....
> 
> Same goes for clutter-gst and mutter, btw.
> 
> It would be great if someone with some actual knowledge about clutter 
> would fix GLES support before 1.0 :)

I think I fixed this in the 1.0 integration branch last week, but didn't
back port to master so far.

I was also testing GLES 1 and GLES 2 and they were both working for me.

If you could test the 1.0 integration branch and confirm it works for
you that would be good to know.

thanks,
- Robert
> 
> regards,
> 
> Koen
> 
-- 
Robert Bragg, Intel Open Source Technology Center

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