Hi everyone,

I have a simple UI which relies in its logic on calling get_scale to
control an animation but I've noticed that while an actor is being
animated via calling set_scale in a *new_frame signal handler, get_scale
keeps returning 1.0 until about half a second after the timeline
animating the set_scale operation has finished. (specifically I'm
scaling textures to the shortest stage dimension when they are clicked
and back to their original dimensions when they are clicked again, the
second step relying on get_scale returning a result bigger than 1.0)

Is this expected behaviour? Is there something I can do to guarantee
that the value of set_scale is propagated so that get_scale returns the
correct one?

Thanks.

-Bartek
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