> Emmanuele Bassi wrote:
>>
>> It would be nice to have a way to convert coordinates between arbitrary
>>  actors though.
> 
> clutter_actor_apply_relative_transform_to_point() is the function you
> want.
> 
> remember, though, that transformations are performed by the CPU and
> might be costly or even fail.
> 

Hey, thanks a lot, I should probably take a deeper look at the api
reference for clutter in addition to that for cluttermm.

As for the speed: I'm sure my own transformation functions aren't any
faster and I can't do without them to do what I'm doing.

Bartek

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