> Emmanuele Bassi wrote: >> >> It would be nice to have a way to convert coordinates between arbitrary >> actors though. > > clutter_actor_apply_relative_transform_to_point() is the function you > want. > > remember, though, that transformations are performed by the CPU and > might be costly or even fail. >
Hey, thanks a lot, I should probably take a deeper look at the api reference for clutter in addition to that for cluttermm. As for the speed: I'm sure my own transformation functions aren't any faster and I can't do without them to do what I'm doing. Bartek -- To unsubscribe send a mail to [email protected]
