Hi, I need to create few 3D objects in clutter and I would like to use OpenGL for this. So, what is officially recommended approach for this? My thinking was to get absolute coordinates of the actor and then use vertex buffer API to draw. Is it right thing to do? Could anyone share some code samples? Regards, Dmitri
- [clutter] Using COGL for 3D drawing Dmitri Toubelis
- RE: [clutter] Using COGL for 3D drawing Dmitri Toubelis
- RE: [clutter] Using COGL for 3D drawing Robert Bragg