On čt 23. července 2009, Robert Bragg wrote:
>
> If there is functionality missing in Cogl, I would be more interested in
> improving Cogl than finding ways to work around it via direct GL calls.
>
> Binding 1D and 3D textures is a valid feature request for Cogl, but so
> far I haven't been able to work through what it would take to expose in
> a nice and compatible way. If you could come up with a proposal or
> better still patches :-) for Cogl I think that's the only way we will be
> able to reliably support your use-case.
>

I don't know Cogl internals much, but I can try to create something. At the 
first look I think that the best way to add this would be:
- add 3rd dimension to CoglBitmap
- add new methods to CoglBitmap and CoglTexture that takes 3 dimensions
- the original methods would assume depth = 1
- the texture dimension (GL_TEXTURE_3D or GL_TEXTURE_2D) would be determined 
  by the method used for creating the CoglTexture instance

Vladimir
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