Hi all,
[Congrats on version 1.0!]
Say I have an actor A with two children somewhere in a hierarchy. I'd like to
change that actor into actor B via some visual effect, for example a simple
180 degree rotation over the X axis -- or perhaps something more fancy like
the odo bowtie example. Possibly, actors A and B have children in turn.
What would be the best way to go about here? Should I make offscreen buffers
of both actors and somehow change A to that, then animate, and then install B
in the stage when the animation is complete? Would that require backface
texture support for the actor (as in odo)?
Or can I do all this in a simpler manner?
Regarding odo; I just read the Guadec clutter animations speech [1]. Is the
odo mentioned the same as the one in the 'toys' repo?
Cheers!
Rob
1)
http://www.clutter-project.org/presentations/2009-guadec/Clutter_Animations.txt
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