Hi,

There was a patch for performance improvement in the following bugzilla #Id
(http://bugzilla.openedhand.com/show_bug.cgi?id=1228)  where performance
were getting dropped for setting Color Mask for alpha channel. From the
comments mentioned in the bug description, i am not sure whether the patch
is already applied or not.

I check in clutter-0.9.0 and onwards and found the call to glColorMask has
been completely removed in cogl_create_context(), but the patch was not
exactly like this. So, i want to know, is this intentional that we don't
need to set the color mask at all?

Regs,
Rahaman.

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