Hi, There was a patch for performance improvement in the following bugzilla #Id (http://bugzilla.openedhand.com/show_bug.cgi?id=1228) where performance were getting dropped for setting Color Mask for alpha channel. From the comments mentioned in the bug description, i am not sure whether the patch is already applied or not.
I check in clutter-0.9.0 and onwards and found the call to glColorMask has been completely removed in cogl_create_context(), but the patch was not exactly like this. So, i want to know, is this intentional that we don't need to set the color mask at all? Regs, Rahaman.
