On Fri, 2009-08-07 at 07:53 -0300, Karl Phillip wrote:
> Hi,
> 
>   I need some help to cross compiling Clutter. Right now I have
> sucessfully compiled clutter-1.0.0 on a i686 PC and I'm trying to
> compile it for a sh4 platform using SDL.

the SDL backend is meant just as a reference backend for single stage
windowing systems.

>   I didn't got very far becouse I'm still having "configure" problems:
>   ./configure --host=sh4-linux --with-flavour=sdl       
> 
> checking for getpagesize... yes
> checking for working mmap... no
> checking for memset... yes
> checking for memcpy... yes
> checking for strcasecmp... yes
> checking for glib-mkenums... /usr/bin/glib-mkenums
> checking for glib-genmarshal... /usr/bin/glib-genmarshal
> checking for sh4-linux-pkg-config... /usr/bin/sh4-linux-pkg-config
> checking pkg-config is at least version 0.9.0... yes
> checking for dlopen in -ldl... yes
> checking for sdl-config... /usr/bin/sdl-config
> checking for glEnable in -lGL... no
> configure: error: libGL not found
> 
>   The platform files (include, lib, etc) are not in the default paths,
> like /usr/include and /usr/lib. They are in some other place
> like /opt/sh4/usr/include,  /opt/sh4/usr/lib, /opt/sh4/usr/bin, and so
> on...

you have to install the GL libraries; Clutter uses SDL just for the
windowing system - it's still OpenGL underneath.

ciao,
 Emmanuele.

-- 
Emmanuele Bassi, Senior Engineer        | [email protected]
Intel Open Source Technology Center     | http://oss.intel.com

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