On Fri, 2009-08-07 at 07:53 -0300, Karl Phillip wrote: > Hi, > > I need some help to cross compiling Clutter. Right now I have > sucessfully compiled clutter-1.0.0 on a i686 PC and I'm trying to > compile it for a sh4 platform using SDL.
the SDL backend is meant just as a reference backend for single stage windowing systems. > I didn't got very far becouse I'm still having "configure" problems: > ./configure --host=sh4-linux --with-flavour=sdl > > checking for getpagesize... yes > checking for working mmap... no > checking for memset... yes > checking for memcpy... yes > checking for strcasecmp... yes > checking for glib-mkenums... /usr/bin/glib-mkenums > checking for glib-genmarshal... /usr/bin/glib-genmarshal > checking for sh4-linux-pkg-config... /usr/bin/sh4-linux-pkg-config > checking pkg-config is at least version 0.9.0... yes > checking for dlopen in -ldl... yes > checking for sdl-config... /usr/bin/sdl-config > checking for glEnable in -lGL... no > configure: error: libGL not found > > The platform files (include, lib, etc) are not in the default paths, > like /usr/include and /usr/lib. They are in some other place > like /opt/sh4/usr/include, /opt/sh4/usr/lib, /opt/sh4/usr/bin, and so > on... you have to install the GL libraries; Clutter uses SDL just for the windowing system - it's still OpenGL underneath. ciao, Emmanuele. -- Emmanuele Bassi, Senior Engineer | [email protected] Intel Open Source Technology Center | http://oss.intel.com -- To unsubscribe send a mail to [email protected]
