the patch has been added to ease the building broken for gles2.0 and most of functionality has been verified. you can see here: http://bugzilla.openedhand.com/show_bug.cgi?id=1698
On Thu, Aug 13, 2009 at 10:42 PM, Ian Walberg <[email protected]> wrote: Arrgggh, I had missed that. Does anyone know how broken it is? Can we help fix it? Thanks, Ian -----Original Message----- From: Hieu Le Trung [mailto:[email protected]] Sent: Wednesday, August 12, 2009 7:52 PM To: Ian Walberg; [email protected] Subject: RE: [clutter] OMAP/ARM/BaegleBoard Ivan, >From the release note of 1.0, the OpenGL ES path has been broken. You can try with 0.8.8 which I've done before. Regards, -Hieu -----Original Message----- From: Ian Walberg [mailto:[email protected]] Sent: Thursday, August 13, 2009 4:47 AM To: [email protected] Subject: [clutter] OMAP/ARM/BaegleBoard Has anyone built the 1.0 lib for the OMAP/ARM/Beagleboard? We have been using the pre-built packages and the Angstrom distribution so have not had to build them from source yet. Just being lazy and trying to save some time :) Thanks Ian -- To unsubscribe send a mail to [email protected] <mailto:clutter%[email protected]> -- To unsubscribe send a mail to [email protected] <mailto:clutter%[email protected]>
