the patch has been added to ease the building broken for gles2.0 
and most of functionality has been verified.
you can see here:
http://bugzilla.openedhand.com/show_bug.cgi?id=1698




On Thu, Aug 13, 2009 at 10:42 PM, Ian Walberg
<[email protected]> wrote:

Arrgggh, I had missed that. Does anyone know how broken it is? Can we
help fix it?

Thanks, Ian


-----Original Message-----
From: Hieu Le Trung [mailto:[email protected]]
Sent: Wednesday, August 12, 2009 7:52 PM
To: Ian Walberg; [email protected]
Subject: RE: [clutter] OMAP/ARM/BaegleBoard

Ivan,

>From the release note of 1.0, the OpenGL ES path has been broken. You
can try with 0.8.8 which I've done before.

Regards,
-Hieu

-----Original Message-----
From: Ian Walberg [mailto:[email protected]]
Sent: Thursday, August 13, 2009 4:47 AM
To: [email protected]
Subject: [clutter] OMAP/ARM/BaegleBoard

Has anyone built the 1.0 lib for the OMAP/ARM/Beagleboard?

We have been using the pre-built packages and the Angstrom distribution
so have not had to build them from source yet.

Just being lazy and trying to save some time :)

Thanks

Ian

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