On Fri, 2009-08-14 at 17:04 +0700, Hieu Le Trung wrote: > I'm sure that my CPU does not have FPU so that it may cause performance > bottle neck if using floating point math.
so, you're using a GPU without an FPU? > Is there any guide on adding Fixed Point support for Clutter? Or is > there any document that list out the part of Clutter which is currently > using Floating Point math? every part of Clutter is using floating point math, since it's passing single precision floating point values to the GL implementation underneath. ciao, Emmanuele. -- Emmanuele Bassi, Senior Engineer | emmanuele.ba...@intel.com Intel Open Source Technology Center | http://oss.intel.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com