On Fri, 2009-08-14 at 17:04 +0700, Hieu Le Trung wrote:

> I'm sure that my CPU does not have FPU so that it may cause performance
> bottle neck if using floating point math.

so, you're using a GPU without an FPU?

> Is there any guide on adding Fixed Point support for Clutter? Or is
> there any document that list out the part of Clutter which is currently
> using Floating Point math?

every part of Clutter is using floating point math, since it's passing
single precision floating point values to the GL implementation
underneath.

ciao,
 Emmanuele.

-- 
Emmanuele Bassi, Senior Engineer        | emmanuele.ba...@intel.com
Intel Open Source Technology Center     | http://oss.intel.com

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