Hello,

My name is Peter Keller and I'm very new to clutter and have a question
about how to implement something. (I've started initially learning
clutter 1.0).

I would like to have a rectangle, possibly with a texture on it and
subject to lighting effects, that I could scale, rotate, translate in
3D, but also has a text editor overlayed onto the rectangle and over
the texture.

I've written some example programs that use rectangles and text views, but it
seems I don't know how to put the text into the rectangle.

Ultimately, I'd like to write a text editor that can exist on arbitrary
2d surfaces arbitrarily oriented in space, and be able to click on them
to move the cursor position and select text with the mouse.

Is such a thing doable in clutter?

I've written plenty of opengl code and enough gtk+ to get my way around in it,
so I just need some small examples and I should be on my way.

Thank you.

-pete
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