On Tue, Sep 15, 2009 at 6:49 AM, Neil Roberts <[email protected]>
wrote:

> > What is clutter_clone_texture_new? Did you mean clutter_clone_new?
> > If so then that call won't help you chain shaders and it does not
> > use FBOs. I think it should work if you replace
> > clutter_clone_texture_new with clutter_texture_new_from_actor
> > which does use an FBO. I haven't tested it though.

On Tue, 2009-09-15 at 12:26 -0400, john delahey wrote:

> Yes, I meant to say "clutter_texture_new_from_actor". Is the copy
> action performed once (when the call is made) or is it repeated a
> every frame?

In theory the source actor is repainted in to the FBO every time the
clone is painted, so yes it should be repeated every frame. Otherwise
it's a bug :(

Regards,
- Neil

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