On Tue, Sep 15, 2009 at 6:49 AM, Neil Roberts <[email protected]> wrote:
> > What is clutter_clone_texture_new? Did you mean clutter_clone_new? > > If so then that call won't help you chain shaders and it does not > > use FBOs. I think it should work if you replace > > clutter_clone_texture_new with clutter_texture_new_from_actor > > which does use an FBO. I haven't tested it though. On Tue, 2009-09-15 at 12:26 -0400, john delahey wrote: > Yes, I meant to say "clutter_texture_new_from_actor". Is the copy > action performed once (when the call is made) or is it repeated a > every frame? In theory the source actor is repainted in to the FBO every time the clone is painted, so yes it should be repeated every frame. Otherwise it's a bug :( Regards, - Neil -- To unsubscribe send a mail to [email protected]
