Hello I am doing some rendering within the paint callback of an actor. I set an offscreen render target created with cogl_offscreen_new_to_texture, draw the actor and set back the window target with cogl_set_draw_buffer(COGL_WINDOW_BUFFER, 0). I can see my actor in the offscreen render target, but it looks like it is clipped or the projection is not correct. When that actor is facing the screen, it looks right. When it is rotated around the Y axis it does not look right. I am using only COGL calls. When the offscreen render target is removed, everything draws correctly again.
Is something drastic changing when an offscreen buffer is set as render target? Thanks Jay -- To unsubscribe send a mail to [email protected]
