Hello Ian & All,

today I was going through the README for clutter-0.8 & I found this point
about GLES 2.0 "COGL (and therefor Clutter) now optionally features *initial
* support for
  OpenGL ES 2.0. It features support for shaders.'

So, does any one know whether clutter-0.8 supports GLES 2.0? Or to use GLES
2.0, do i need to upmerge to any latest release?

Thanks.

On Fri, Nov 13, 2009 at 8:28 AM, Mustafizur Rahaman
<mustaf.h...@gmail.com>wrote:

> Hi Ian,
>
> Thanks for your reply. I am already using font color as black. Is this
> problem already reported before on OMAP/GLES-2.0?
>
> Mustaf.
>
>
> On Thu, Nov 12, 2009 at 8:10 PM, Ian Walberg <ian.walb...@airborne.aero>wrote:
>
>>  Try setting the font color to black.
>>
>>
>>
>> Ian
>>
>>
>>
>> *From:* Mustafizur Rahaman [mailto:mustaf.h...@gmail.com]
>> *Sent:* Thursday, November 12, 2009 6:22 AM
>> *To:* clutter@o-hand.com
>> *Subject:* [clutter] Problem with Font rendering on OMAP3430 with GlES
>> 2.0
>>
>>
>>
>> Hi,
>>
>> I am using clutter 0.8.0/0.8.2 with eglx backend on OMAP 3430.
>>
>> When I am building clutter with gles=1.1, I dont have any problem with
>> font rendering.
>>
>> But when i am building clutter with GLES=2.0, i see my fonts are not
>> rendered properly, rather they are kind of crumbled/junk characters.
>>
>> Has any one seen this problem before? On any other clutter version?
>>
>> Thanks.
>>
>
>

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