Hello Ian & All, today I was going through the README for clutter-0.8 & I found this point about GLES 2.0 "COGL (and therefor Clutter) now optionally features *initial * support for OpenGL ES 2.0. It features support for shaders.'
So, does any one know whether clutter-0.8 supports GLES 2.0? Or to use GLES 2.0, do i need to upmerge to any latest release? Thanks. On Fri, Nov 13, 2009 at 8:28 AM, Mustafizur Rahaman <mustaf.h...@gmail.com>wrote: > Hi Ian, > > Thanks for your reply. I am already using font color as black. Is this > problem already reported before on OMAP/GLES-2.0? > > Mustaf. > > > On Thu, Nov 12, 2009 at 8:10 PM, Ian Walberg <ian.walb...@airborne.aero>wrote: > >> Try setting the font color to black. >> >> >> >> Ian >> >> >> >> *From:* Mustafizur Rahaman [mailto:mustaf.h...@gmail.com] >> *Sent:* Thursday, November 12, 2009 6:22 AM >> *To:* clutter@o-hand.com >> *Subject:* [clutter] Problem with Font rendering on OMAP3430 with GlES >> 2.0 >> >> >> >> Hi, >> >> I am using clutter 0.8.0/0.8.2 with eglx backend on OMAP 3430. >> >> When I am building clutter with gles=1.1, I dont have any problem with >> font rendering. >> >> But when i am building clutter with GLES=2.0, i see my fonts are not >> rendered properly, rather they are kind of crumbled/junk characters. >> >> Has any one seen this problem before? On any other clutter version? >> >> Thanks. >> > >