On 08/02/2010 23:04, Bastian Winkler wrote:
Ah man, I knew that but I totally forgot in the confusion of new concepts (that while gobject thing is hurting my head.) Thanks again.Connecting a callback to the ::motion-event signal is the right thing to do, but an actor needs to be reactive in order to emit pointer events [1]. self.set_reactive(True)
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