I'm using texture.get_pixbuf() and am getting segmentation faults. Any idea 
where the problem can be?
-S

boxx:~/Desktop/0.1$ python
Python 2.5.2 (r252:60911, Jan 20 2010, 21:48:48)
[GCC 4.2.4 (Ubuntu 4.2.4-1ubuntu3)] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> import clutter
>>> import gtk
>>> from clutter import cluttercairo
>>> stage = clutter.Stage()
>>> stage.fullscreen()
>>> stage.hide_cursor()
>>> (s_w, s_h) = stage.get_size()
>>> print "%s" %s_w
800
>>> print "%s" %s_h
600
>>> texture = clutter.Texture()
>>> src = "themes/Gloxygen/background.png"
>>> print "%s" %src
themes/Gloxygen/background.png
>>> pix_buf = gtk.gdk.pixbuf_new_from_file(src)
>>> texture.set_pixbuf(pix_buf)
True
>>> pixbuf1 = texture.get_pixbuf()
Segmentation fault
boxx:~/Desktop/0.1$

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