On Wed, 2010-05-26 at 09:34 +0200, haithem rahmani wrote:

> Recently a 2.5D library was implemented using this blitter it's
> implementing
> quite all the OpenGL ES API.
> 
> 
> So I'm wondering whether is possible or not to port clutter on top of
> it?

Clutter is *not* a 2.5D library; we do require hardware accelerated 3D
capabilities.

if by "implementing quite all the OpenGL ES API" you mean that you have
an OpenGL ES (which version?) implementation that is compatible with the
specification as published by the Khronos group, then it should be
possible to make Clutter use it through the EGL backend(s).

if you mean that you have a *similar* API, then: no.

ciao,
 Emmanuele.

-- 
Emmanuele Bassi, Open Source Software Engineer
Intel Open Source Technology Center

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