On Wed, 2010-05-26 at 09:34 +0200, haithem rahmani wrote:
> Recently a 2.5D library was implemented using this blitter it's > implementing > quite all the OpenGL ES API. > > > So I'm wondering whether is possible or not to port clutter on top of > it? Clutter is *not* a 2.5D library; we do require hardware accelerated 3D capabilities. if by "implementing quite all the OpenGL ES API" you mean that you have an OpenGL ES (which version?) implementation that is compatible with the specification as published by the Khronos group, then it should be possible to make Clutter use it through the EGL backend(s). if you mean that you have a *similar* API, then: no. ciao, Emmanuele. -- Emmanuele Bassi, Open Source Software Engineer Intel Open Source Technology Center -- To unsubscribe send a mail to [email protected]
