Try signal-after::completed

- Kiran

On Wed, Sep 15, 2010 at 11:21 AM, Nirmalya Barat
<barat.nirma...@yahoo.com>wrote:

> Hi,
>
> I am trying to destroy an actor when it finishes animating by calling
> clutter_actor_destroy() from the signal handler connected with
> signal::completed. By doing this I see clutter throws critical alerts.
>
> 1. Can't I free the actor this way?
> 2. Is there any other way of freeing it as soon as animation completes?
>
> thx
>
> Nirmalya
>
>

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