On 8/2/12, Doug <douglas.lin...@gmail.com> wrote: > I'm quite curious about the possibility of writing a lua binding for cmake. > > There are two possible ways to go: > > 1) Create a set of discrete lua bindings which actually invoke cmake > itself. > > 2) Integrate lua into cmake itself. >
Yes, there was a big long thread on the CMake lists back in 2008-ish ("CMake and Lua "). It prompted Dr. Ken Martin (Kitware) to try an experiment of embedding Lua in CMake which actually successfully proved the binding concept. Unfortunately, Kitware decided they didn't want to put the resources into it. A few of us forked the project, but we failed to continue to finish it. But the source is still out there. Some info is here: http://playcontrol.net/ewing/jibberjabber/cmake_lua.html and http://www.cmake.org/Wiki/CMake:Experiments_With_Lua I am still very interested in seeing this happen, but I had to pick to between binding Lua to Cocoa (LuaCocoa) or CMake and I did LuaCocoa. And now, I am now preoccupied with porting LuaCocoa to iOS. (And we also have a lot of pain right now with CMake and the ever-changing/breaking Xcode.) -Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://public.kitware.com/cgi-bin/mailman/listinfo/cmake-developers