Philipp Moeller wrote:

> Stephen Kelly <steve...@gmail.com> writes:

>> If you populate the INTERFACE_INCLUDE_DIRECTORIES on each component
>> IMPORTED target, what can go wrong?
> 
> On a non-modularized build I will need to populate it with
> Boost_INCLUDE_DIR as we don't do detection of different include
> directories yet. This would allow users to accidentally use headers from
> a different component.

Please correct me where I go wrong here:

1) All boost releases (including the next one) are monolithic
2) So there is only one Boost_INCLUDE_DIR
3) So, different components don't have different usage-include-directories

Are you talking about a scenario where there are multiple different Boost 
installations found at different prefixes? 

Or what do you mean about 'accidentally using headers from a different 
component'?

> The way it is done now, users will be aware that
> they bring in all includes and know what to change if they wish to use a
> modular Boost.

 add_executable(foo main.cpp)
 target_link_libraries(foo Boost::thread)

should 'just work' without having to add another target to provide the 
include dir.

I don't understand what you're saying or arguing for here, but if Brad does 
I guess he'll merge it :).

> If you build a library using foo.cpp it will contain the glVertex2i
> symbol even though its headers wont include it. Likewise a consumer of
> that library does not need to have the headers, 

> but will need to link against a library containing the symbol. 

Ah, I guess we're talking about static libraries here.

Thanks,

Steve.


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