Here's a patch for adding additional compile flags to .hlsl files in Visual 
Studio. For this I simply added the new VS_SHADER_FLAGS source file property 
and basically did the same as other VS_SHADER_* properties. Tested in my 
project and it works. Please consider merging in master.

-----Original Message-----
From: Brad King [mailto:brad.k...@kitware.com] 
Sent: Monday, January 26, 2015 1:23 PM
To: Robert Goulet
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Setting additional compile flags to .hlsl files?

On 01/26/2015 01:10 PM, Robert Goulet wrote:
> I might just go and add the COMPILE_FLAGS into the custom logic.

Okay.  Look at the OutputSourceSpecificFlags logic as a reference.

-Brad

Attachment: add_vs_shader_flags_property.patch
Description: add_vs_shader_flags_property.patch

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