That's most likely because you're missing an AppxManifest.

In order to build the CMake detection projects, we inject some necessary files 
into the project when they aren't specified. This includes the manifest and the 
icons. Can you add your app manifest to the project (look at 
Tests\VSWinStorePhone if you want an example) and the icons should not be 
overridden then.

Thanks

-----Original Message-----
From: Brad King [mailto:brad.k...@kitware.com] 
Sent: Wednesday, October 5, 2016 12:09
To: Roman Wüger <roman.wue...@gmx.at>; Gilles Khouzam 
<gilles.khou...@microsoft.com>
Cc: CMake Developer MailingList <cmake-developers@cmake.org>; CMake MailingList 
<cm...@cmake.org>
Subject: Re: [cmake-developers] Problems with icons for Windows Store 10.0

On 10/05/2016 02:56 PM, Roman Wüger wrote:
> I tried the following to copy the required app icons to the required 
> destination:
> 
> configure_file(Logo.png 
> ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}.dir/Logo.png COPYONLY)

That's a CMake-private directory whose location is an implementation detail.
Some other interface for configuring this behavior will be needed.

> The CMake process itself overrides those files at the end with the 
> files from the CMake's Template directory, which are empty.

>From the current implementation it doesn't look like there is anyway to 
>prevent that.  We'll need to have some configuration of where it gets those 
>files.

> So, how could I use my icon files and/or what is the preferred way of doing 
> this?

Gilles?

-Brad

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