Hi all,
I have the following problem. I generate my wxWidgets project for Xcode on OSX. The result is an app that is not a first-class citizen. For example trying to activate the main window of the generated app is impossible, as is trying to use any of its menus. As a consequence of this I can't debug in Xcode; which is something I'd really like to do.

I know OSX needs a $AppName.app folder with some particular contents in it and found MACOSX_BUNDLE in the manual. Reading the manual I was guessing that all the Info.plist-related stuff, if used, would automatically generate an Info.plist and set up the bundle directory correctly. After having tried this it seems rather clear that that's not the case.

So the question is: How do I use MACOSX_BUNDLE and the associated MACOSX_BUNDLE.... bits to generate a first class , debuggable by Xcode citizen? Or do I have to do all of thi by myself using skeleton files and writing CMake code to set up directories and copy skeleton files across to those?

Thanks for any hints,

/Lars
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