To address this issue I had to patch the cmake source files like this:

          if(this->PlatformName == "XBox 360")
          {
              aCompilerTool = "VCCLX360CompilerTool";
          }
          else
          {
              aCompilerTool = "VCCLCompilerTool";
          }

        Hopefully for us, the XBox 360 is the only platform that needs this     
modification. The PS3 has a custom tool but it can be ignored since it  relies 
on settings of the default tools.

How do you go about setting the platformname from within the CMakeLists.txt?  I 
had a look at the code, but concluded that it wasn't configurable.  Is that 
another local hack?

        There is another issue, the platform names in SLN files can have 2 
different names:
        -one condensed name without any spaces
        -one full length name
        So you can encounter this kind of line :
        {F064F4EF-CE8A-4613-885E-3E80C6683EF9}.runtime|XBox360.Build.0 =        
runtime|Xbox 360
        To address this we had to add a "Real name" member to the global        
generator and set this real name in our top level CMakeLists.txt.

Hmm, yes, it's a pain.  I think I'm still inclined to do it in make files for 
this reason.  I suspect I'll try adding another local make generator for 
makefile type projects, and get them produced in a separate run of cmake, as 
you originally suggested.

Joe
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