On Nov 2, 2007 1:57 PM, Brandon Van Every <[EMAIL PROTECTED]> wrote: > On Nov 2, 2007 1:01 PM, Juan Sanchez <[EMAIL PROTECTED]> wrote: > > > > I'd be willing to entertain any other suggestions for scripting > > languages, as long as: > > 1. the syntax is consistent > > 2. the language is not bloated > > 3. the language does not require to much dressing up with parenthesis > > and commas > > 4. the license is BSD-like in nature. > > Lua is MIT licensed. http://www.lua.org/license.html Lua is > extremely embedded-friendly, that's its sole reason for existing. Lua > has brand identity in the world of modern geekdom but is not, > generally speaking, anywhere near as popular as Python or Ruby. It is > quite popular in the game industry, however, because of a perception > that it's "lean and mean." I have no idea how beneficial or > detrimental the language syntax is, I've never used it. Lua's pattern > matching has character classes but not the "|" branching operator. > http://www.lua.org/manual/5.1/manual.html#5.4.1
Looks like POSIX regexes and PCRE are readily obtained though. http://luaforge.net/projects/lrexlib/ Cheers, Brandon Van Every _______________________________________________ CMake mailing list [email protected] http://www.cmake.org/mailman/listinfo/cmake
