Rodolfo Schulz de Lima wrote:
Bill Hoffman escreveu:
Rodolfo Schulz de Lima wrote:
function call_command()
{
-- I think that passing 'COMMAND' is not needed, but it's ok if
-- one cares about maintaining the cmake script syntax.
ret = execute_process(COMMAND, "whatever");
-- do something with ret
return true; -- or false, to make the build stop
}
add_custom_command(OUTPUT, "text.cpp" COMMAND call_command);
So, how would the above work? The custom command would have to run
call_command at build time. That means Xcode, VS, and make would all
have to run call_command. I would think that would have to be done by
running a script. Unless you want to translate the lua function into
make, Xcode, VS, etc. Again, I think this is more of a feature
request, that moving to lua would have no impact on. You want to put
cmake/lua code into a custom command and have it run during the build.
No, I said that add_custom_command should run 'call_command' in project
creation time, not in build time. This way it would execute
'execute_process', which would generate the required call according to
the generator used.
Right, so you want the execute_process to be executed at build time,
basically convert the lua/cmake to the right code for the generator.
Really has nothing to do with the language used. You want the
call_command function to run at build time. Your example is simple and
does two things, calls execute_process and returns a value. However,
you could have anything in the function, and it would all have to be
converted to build time calls. The easiest way to do that would be to
run cmake -S at build time. Anything else would be really hard...
Again, this has nothing to do with lua vs CMake language.
-Bill
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