That's it! Thank you for pin pointing the problem. I then tried running CMakeSetup from the C:\Program Files\Microsoft SDKs\Windows\v6.1\Bin\SetEnv.Cmd (Windows Server 2008 x64 DEBUG Build Environment) which outputs ------------ Setting SDK environment relative to C:\Program Files\Microsoft SDKs\Windows\v6.1 . Targeting Windows Server 2008 x64 DEBUG
............. Ran CMakeSetup from this cmd prompt C:\OpenGL\cmake-2.6.1-win32-x86\bin>CMakeSetup results were the same; 32 bit ok; 64 bit not ok. Not sure what env var's CMakeSetup goes by... Fairly certain C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin\amd64\cl.exe is 64 bit compiler. The OS is 64 bit. The Microsoft SDKs\Windows\v6.1 installed under C:\Program Files instead of C:\Program Files(86) because it was the 64 bit sdk. On Tue, Sep 23, 2008 at 9:42 PM, Bill Hoffman <[EMAIL PROTECTED]>wrote: > Roger Martin wrote: > > The project consists entirely of configurations that require support for >> platforms which are not installed on this machine. The project cannot be >> loaded. >> >> >> The project consists entirely of configurations that require support for >> platforms which are not installed on this machine. The project cannot be >> loaded. >> > > This sounds like the problem. What if you do not build for 64 bits. It > sounds like your compiler is not setup to build 64 bit apps. Does it work > if you pick the other visual studio generator that is not 64 bits? > > -Bill >
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