The issue is that the build system for boost does NOT set an "install_name", a path embedded in the library that executables can use to find the library after linking. You have a few choices at this point.

1) Hack boost's build system to add in the correct "install_name"
2) Manually use "install_name_tool" to set the install name correctly (usually to the installation path) 3) set/export the DYLD_LIBRARY_PATH in your .bash_profile file to include the directory that the boost libraries are located in 4) Build the boost libraries as static libraries which fixes _all_ of the above issues.

If you plan to actually deploy your application to other people I would _highly_ recommend #4.

Fielder's Choice

Mike Jackson

On Sep 30, 2008, at 9:41 AM, C. B. Frederick wrote:

I am trying to use boost to generate an xcode project file. I have boost properly installed in that I can use it manually, generate Makefiles, and the relevant FindBoost variables are appropriately set, both of which run fine. The problem is that I get the error and SIGTRAP:

dyld: Library not loaded: libboost_thread-xgcc40-mt-1_36.dylib
 Referenced from: {build location}
 Reason: image not found

Normally, I would drag the dylib to the project file, but I am not sure how to do this with the generated projects. Is this an issue or am I missing something. Example CMakeLists.txt and code below.

Thanks,
Brandon
--
cmake_minimum_required(VERSION 2.6)
PROJECT(test)
FIND_PACKAGE( Boost 1.36.0 COMPONENTS thread)
link_directories ( ${Boost_LIBRARY_DIRS} )
include_directories ( ${Boost_INCLUDE_DIRS} )
add_executable(test src/test.cxx )
TARGET_LINK_LIBRARIES ( test ${Boost_LIBRARIES})
--
#include <iostream>
#include "boost/thread/thread.hpp"
void helloworld() {
   std::cout << "Hello World!" << std::endl;
}
int main( int argc, char **argv) {
        boost::thread thrd(&helloworld);
        thrd.join();
        return 0;
}

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