The issue is that the build system for boost does NOT set an
"install_name", a path embedded in the library that executables can
use to find the library after linking. You have a few choices at this
point.
1) Hack boost's build system to add in the correct "install_name"
2) Manually use "install_name_tool" to set the install name correctly
(usually to the installation path)
3) set/export the DYLD_LIBRARY_PATH in your .bash_profile file to
include the directory that the boost libraries are located in
4) Build the boost libraries as static libraries which fixes _all_ of
the above issues.
If you plan to actually deploy your application to other people I
would _highly_ recommend #4.
Fielder's Choice
Mike Jackson
On Sep 30, 2008, at 9:41 AM, C. B. Frederick wrote:
I am trying to use boost to generate an xcode project file. I have
boost properly installed in that I can use it manually, generate
Makefiles, and the relevant FindBoost variables are appropriately
set, both of which run fine. The problem is that I get the error
and SIGTRAP:
dyld: Library not loaded: libboost_thread-xgcc40-mt-1_36.dylib
Referenced from: {build location}
Reason: image not found
Normally, I would drag the dylib to the project file, but I am not
sure how to do this with the generated projects. Is this an issue
or am I missing something. Example CMakeLists.txt and code below.
Thanks,
Brandon
--
cmake_minimum_required(VERSION 2.6)
PROJECT(test)
FIND_PACKAGE( Boost 1.36.0 COMPONENTS thread)
link_directories ( ${Boost_LIBRARY_DIRS} )
include_directories ( ${Boost_INCLUDE_DIRS} )
add_executable(test src/test.cxx )
TARGET_LINK_LIBRARIES ( test ${Boost_LIBRARIES})
--
#include <iostream>
#include "boost/thread/thread.hpp"
void helloworld() {
std::cout << "Hello World!" << std::endl;
}
int main( int argc, char **argv) {
boost::thread thrd(&helloworld);
thrd.join();
return 0;
}
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