Clemens Arth wrote:

Until now, this worked well, but now it seems that CTEST_RUN_SCRIPT is only called once and, not as expected, multiple times one after each other. I guess this is not the intended behaviour... Can anyone reproduce this?


I reproduced it. I think I have a fix. The problem is that the CTEST_RUN_SCRIPT command will fail now if there are ANY errors in the script prior to running the script. Are you getting any errors in the first script? If you want a code patch, you can do this:

cmCTestScriptHandler::ReadInScript(const std::string& total_script_arg)
{
 cmSystemTools::ResetErrorOccuredFlag();
...


The difference in 2.6.3 is that it now reads CMakeDetermineSystem.cmake and CMakeSystemSpecificInformation.cmake before actually reading the script.


Basically it does this:

read CMakeDetermineSystem.cmake
if(cmSystemTools::GetErrorOccuredFlag()) return

read CMakeSystemSpecificInformation.cmake
if(cmSystemTools::GetErrorOccuredFlag()) return

read the script
if(cmSystemTools::GetErrorOccuredFlag()) return

The first two are new, so before the change it would read the script and then return an error, but it still would read the script. Now, if there are any errors before calling ReadInScript, it will error out in the first read and never actually read the script. So, the only workaround is to avoid errors... I will put in a fix for the next release.

If you run ctest -S yourscript.cmake -VV --debug then you should be able to figure out where the error is happening.

Thanks for the report.

-Bill

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