---------- Forwarded message ----------
From: Alexander Neundorf <[email protected]>
To: [email protected]
Date: Wed, 15 Apr 2009 22:43:59 +0200
Subject: Re: [CMake] CMake and iPhone support
On Friday 10 April 2009, Robert Dailey wrote:
> Can CMake generate an Xcode project for iPhone SDK development (For both
> the simulator and device SDKs)? From the looks of it we cannot do that,
> especially when we use MACOSX_BUNDLE in add_executable().

>As Bill suggested, maybe you can do this via setting CMAKE_OSX_ARCHITECTURES.

>From what I can gather in the cmake sources, setting
CMAKE_OSX_ARCHITECTURES changes the Xcode build setting ARCHS, which
allows you to select between architectures such as ppc, i386, and
armv6. What the original poster probably wants is the Xcode build
setting SDKROOT, which cmake calls CMAKE_OSX_SYSROOT.
(http://developer.apple.com/documentation/DeveloperTools/Reference/XcodeBuildSettingRef/1-Build_Setting_Reference/build_setting_ref.html#//apple_ref/doc/uid/TP40003931-CH3-SW105)

Rather than changing these settings in cmake, you can simply generate
an Xcode project and then select the iPhone build via Project > Set
active SDK.

Getting access to all of Xcode's build settings and some documentation
would be nice ...
(http://www.cmake.org/pipermail/cmake/2009-April/028695.html)

-Claus
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