Hi,
The link to the sourceforge project is:
http://glt.cvs.sourceforge.net/viewvc/glt/glt/src/csg/

I think I know what the problem is, or at least what fixed it for me.

Original CMakeLists.txt contained:
IF (EXISTS src/program/raster)
  ADD_SUBDIRECTORY(src/program/raster)
ENDIF (EXISTS src/program/raster)

This fixed it:
IF (EXISTS ${CMAKE_SOURCE_DIR}/src/program/raster)
  ADD_SUBDIRECTORY(${CMAKE_SOURCE_DIR}/src/program/raster)
ENDIF (EXISTS ${CMAKE_SOURCE_DIR}/src/program/raster)

I don't know if this is because of the way I had CMake set up, or if it is a fault with the CMakeLists.txt, but it now works. CMake is great!

Thanks for your help,
Henry



David Cole wrote:
If it's an open source project, point us to the source tree.

If not, give us some example CMakeLists.txt files and dir structure that
reproduces your problem.

When you say CMake doesn't catch it, what exactly do you mean? (Post
copy/pasted error output, perhaps.)

We need more details to help you....


On Wed, May 13, 2009 at 5:58 PM, Henry Johnson <[email protected]> wrote:

Hi,
Newbie here, trying to CMake a sourceforge project.  Project is structured
normally with main CMakeLists.txt at main directory and source for various
executables in several subdirectories each with accompanying CMakeLists.txt.

Problem is that none of the sub programs are included in the build.  CMake
appears to not be reading the CMakeLists.txt in the subdirectory.

I've played around with it (quite a bit).  If I purposely change the name
of the subdirectory CMake flags an error.  But if I put garbage text into
the CMakeLists.txt inside the subdirectory or change its name CMake doesn't
catch it.

BTW, I've had some experience with CMake and it generally runs great, just
can't get past this one...

Thanks,

Henry
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