Tobias Sauerwein wrote:
Hi Everyone
In my attempt to get cmake/cpack to produce a propper OS X bundle, I
hit a problem. We use a launcher script written in applescript which
is compiled in the build process. Before producing the bundle with
cpack we simply copied the compiled 'applet' file over to the actual
bundle. When I set CPACK_BUNDLE_STARTUP_COMMAND to point to the
applet it is getting copied over but renamed to the bundle name. Can
I prevent that somehow or can I run a script right after cmake/cpack
has finished putting the bundle together to do some final touches?
Tobias:
My experience when I was writing the bundle generator was that the
startup command only worked if it matched the bundle name. From your
question there must be some way to control what gets executed when a
user double-clicks the bundle. Info.plist?
Cheers,
Tim
--
Timothy M. Shead
Data Analysis & Visualization (1424)
Sandia National Laboratories
505-284-0139
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