Hi,
I'm going to make an evaluation of moving our codebase over to use CMake.
The codebase is fairly large (1.5+ million lines of C++ code) that
targets multiple different platforms.
On of them is PS3 and the problem with PS3 is that it has 2 different
cpus that one needs to target and that means having two compilers
(ppu-gcc and spu-gcc)
A small example would be (pseudo build steps)
spujob:
spu-gcc -o spu.elf spumain.c
convert_spu_elf_to_lib spujob.a spu.elf
ppu : spujob
ppu-gcc -o ppu.elf main.c -L../spujob/spujob.a
There was some talk about this a while ago (and a patch supplied here)
http://www.mail-archive.com/[email protected]/msg13572.html
I'm a bit curios what happened after this and if the above code is
possible to achieve now days?
Cheers!
.Collin
_______________________________________________
Powered by www.kitware.com
Visit other Kitware open-source projects at
http://www.kitware.com/opensource/opensource.html
Please keep messages on-topic and check the CMake FAQ at:
http://www.cmake.org/Wiki/CMake_FAQ
Follow this link to subscribe/unsubscribe:
http://www.cmake.org/mailman/listinfo/cmake