Hi, I have an existing CMakeList.txt file that I've been using to build Maya plug-ins for Windows and Linux just fine. I've been trying to make it work in MacOS X for a couple days now but with no success. I've googled around and found some very sporadic resources as to how to build MacOS X bundles - but nothing consistent. The problem I'm running into is that I can't seem to set the Mach-O Type. When I use add_executable( pluginName MACOSX_BUNDLE ... ) it adds it as an executable. I was wondering if anyone has attempted something similar before succeeded?
Thanks, Hai
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