Hi

I started to implement a Xbox360 generator based on the Win 64 GlobalGenerator 
variation (which is a different platform, treated similarly as a Xbox 360 
platform).

Everything is in place (for the visual studio generator as a first step).

When I run the generator, I am "not able to compile a simple test program". The 
error is related to the wrong linker libraries getting configured. I found that 
there is a Windows-cl.cmake file that inconditionally sets the base linker 
libraries to the win32 ones.

I need to set the xbox 360 default linker libraries for my new generator. How 
would you suggest to to that? Since the Windows-cl.cmake makes assumptions on 
the fact that every cl will link default windows libraries, how do I override 
this functionality?

Thank you for your time.

David.


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