With...
SET_TARGET_PROPERTIES( ${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST
${PLIST_TEMPLATE} )
... we set a path to a Info.plist template (we actually got separate ones for
iOS and OSX). Maybe you can call them what you want, haven't tried.
"Info.plist.in" would be good. I'll try.
These templates look like normal property list files except that they can
contain CMake variable names, something like this:
...
<key>CFBundleDisplayName</key>
<string>${APP_NAME}</string>
...
<key>CFBundleIdentifier</key>
<string>${APP_IDENTIFIER}</string>
...
where ${APP_NAME} and ${APP_IDENTIFIER} are substituted by CMake automatically
while a new Info.plist is generated in
path/to/build//CMakeFiles/[APP_NAME].dir.
This file is included in the Xcode project, it will appear in the
Application->Resources folder. Not in the top level Resources folder of the
project.
I'm not exactly sure what triggers this CMake behavior, I guess "Xcode"
generation always implies: "Info.plist" generation.
Or it's dependent on another setting (platform, architecture). Couldn't find
that in the documentation.
But i was copying the Info.list myself (with ADD_CUSTOM_COMMAND) and that gave
all kinds of problems, like code signing errors.
I think it is possible to *not* let CMake perform the substitutions and just
copy the template, but I haven't got that working yet. That would be handy
because for some values you would just want to keep the ${...} entries
unchanged. Xcode uses the same notation for values that are substituted later
on.
Also see
https://lists.secondlife.com/pipermail/sldev/2008-September/011839.html
Thanks,
Daniel Dekkers
On Oct 2, 2011, at 2:51 PM, [email protected] wrote:
> Hi Daniel, can you clarify this a bit? Do you have an example?
>
> On 30/09/2011 15:23, Daniel Dekkers wrote:
>> Correction: not the Info.plist. That is treated differently because CMake
>> generates its own for the project.
>> You can set a "template" Info.plist though where ${VARIABLE} entries are
>> subsituted with (known) CMake variables.
>>
>> On Sep 30, 2011, at 4:14 PM, Daniel Dekkers wrote:
>>
>
> Thx++
>
>
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