Hi,

Let me know how it works out for you...
We will be writing an article about this subject (platform independence, OSX, 
iOS, Windows, mainly focussed on OpenGL/ES1/ES2) in the fall,
so we need all the feedback we can get ;-)

Thanks,
Daniel Dekkers

On Oct 2, 2011, at 6:27 PM, [email protected] wrote:

> Hi Daniel
> 
> On 02/10/2011 15:03, Daniel Dekkers wrote:
>> With...
>> 
>> SET_TARGET_PROPERTIES( ${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST 
>> ${PLIST_TEMPLATE} )
>> 
>> ... we set a path to a Info.plist template (we actually got separate ones 
>> for iOS and OSX). Maybe you can call them what you want, haven't tried. 
>> "Info.plist.in" would be good. I'll try.
>> These templates look like normal property list files except that they can 
>> contain CMake variable names, something like this:
>> 
>> ...
>>      <key>CFBundleDisplayName</key>
>>      <string>${APP_NAME}</string>
>> ...
>>      <key>CFBundleIdentifier</key>
>>      <string>${APP_IDENTIFIER}</string>
>> ...
>> 
>> where ${APP_NAME} and ${APP_IDENTIFIER} are substituted by CMake 
>> automatically while a new Info.plist is generated in 
>> path/to/build//CMakeFiles/[APP_NAME].dir.
>> This file is included in the Xcode project, it will appear in the 
>> Application->Resources folder. Not in the top level Resources folder of the 
>> project.
>> 
>> I'm not exactly sure what triggers this CMake behavior, I guess "Xcode" 
>> generation always implies: "Info.plist" generation.
>> Or it's dependent on another setting (platform, architecture). Couldn't find 
>> that in the documentation.
>> But i was copying the Info.list myself (with ADD_CUSTOM_COMMAND) and that 
>> gave all kinds of problems, like code signing errors.
>> 
>> I think it is possible to *not* let CMake perform the substitutions and just 
>> copy the template, but I haven't got that working yet. That would be handy 
>> because for some values you would just want to keep the ${...} entries 
>> unchanged. Xcode uses the same notation for values that are substituted 
>> later on.
>> 
>> Also see
>> https://lists.secondlife.com/pipermail/sldev/2008-September/011839.html
>> 
> 
> Thanks for the detailed reply. I will try this.
> 
> 

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