Just thinking out loud here: Create a shell script template. Configure the template at cmake time Run the script as a POST_BUILD custom target.
Inside the custom script you would call cmake with the specific bundleUtilities code that you need to "fix up" the application. ___________________________________________________________ Mike Jackson Principal Software Engineer BlueQuartz Software Dayton, Ohio [email protected] www.bluequartz.net On Dec 2, 2011, at 10:58 AM, [email protected] wrote: > Hi, > > i want to build an application bundle (on Mac OS X) where the dependencies > are solved. > > Normally I use BundleUtilities in combination with cpack as described in the > BundleUtilities example to do so. > > However, is there a way to run the BundleUtilities as a post build process? > > Thanks in advance > > Best Regards > NoRulez > -- > > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the CMake FAQ at: > http://www.cmake.org/Wiki/CMake_FAQ > > Follow this link to subscribe/unsubscribe: > http://www.cmake.org/mailman/listinfo/cmake -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
