Hi,

Maybe i can try to reexplain, from head, ignore syntactic errors and oversimplifying...
**********************************
/sources/cmakelist.txt

/sources/binaries/helloworld
..................cmakelists.txt

/sources/binaries/hellocmake
..................cmakelists.txt

/sources/libraries/stdio
..................cmakelists.txt
..................description.txt

/sources/libraries/gfx
..................cmakelists.txt
..................description.txt
**********************************
helloworld: <<
project(helloworld)
include("${libs}/stdio/description.txt")
include("${libs}/network/description.txt")
file(glob da_files "*.*")
add_executable( helloworld da_files )
helper_add_stdio()
**********************************
stdio description <<
function (helper_add_stdio)
include_directory( "${sources}/libraries/stdio" )
target_add_library( ${CMAKE_PROJECT_NAME} "${BINDIR}/whatever/stdio.lib" )
add_definition( -DUSING_STDIO )
...
execute(grab_me_a_beer_and_add_some_more_flags)
...
if(not exists "${BINDIR}/whatever/stdio.lib")
add_subdirectory( "/sources/libraries/stdio")
endif()
endfunction()
**********************************
hellocmake <<
project(hellocmake)
include("${libs}/gfx/description.txt")
include("${libs}/network/description.txt")
file(glob da_files "*.*")
add_executable( hellocmake da_files )
helper_add_gfx()
helper_add_stdio()
**********************************
gfx description <<
function (helper_add_gfx)
include_directory( "${sources}/libraries/gfx" )
target_add_library( ${CMAKE_PROJECT_NAME} "${BINDIR}/whatever/gfx.lib" )
add_definition( -DUSING_GFX )
...
if(not exists "${BINDIR}/whatever/gfx.lib")
add_subdirectory( "${sources}/libraries/gfx" "${BINDIR}/whatever/gfx.lib" )
endif()
endfunction()
**********************************
sources/cmakelist.txt <<
add_subdirectory( "/sources/binaries/helloworld" )
add_subdirectory( "/sources/binaries/hellocmake" )
**********************************

* If i run cmake on helloworld, lets say for windows, i get solution and vcprojs of helloworld with dependancy to generated vcproj for stdio. Stand alone.

* If i run cmake on hellocmake, lets say for windows, i get solution and vcprojs of hellocmake with dependancy to generated vcproj for stdio and gfx. Stand alone.

* If i run cmake on /sources/cmakelist.txt i get full build.

* The author(s) of helloworld doesnt need to have a clue about stdio library its paths or whatever as the author(s) of stdio/description.txt has prepared everything for him
(in a perfect world :) ). Same goes for hellocmake.

* The full build doesnt need to understand what is behind the helloworld and hellocmake as
they both will take care about building the dependancies on their own.

* The coupling is minimized.

* The description.txt can serve as a hook in case of changing whatever settings for the libraries (from renaming them, to changing directory tree, changing compiler flags etc)

This is what i would like to achieve. But if you look at >> hellocmake <<, the stdio cmakelists will inherit the include path from gfx library which you really dont want. It will also inherit -DUSING_GFX even if it has nothing to do with it.

Regards,
irukandji


On 2012-04-17 22:56, irukandji wrote:
I don't know how you'd ever maintain a sane overall project if it
depends on each subdirectory having conflicting compiler flags.

Well here is the fun, there is not something like "you", we are taling about over 100 developers and if everyone is handling his own garden, this is not a problem. I cant tell you the details (the lawyers stuff) but believe me it
is as sane as it can be in regards of doing insane things :)

I'll check your suggestions tomorrow, thank you.

Regards,
irukandji

On 2012-04-17 20:54, Kent Williams wrote:
I think then that you shouldn't use add_subdirectory.

I'd suggest using the ExternalProject module in this case, because it uncouples the subdirectory's project from the parent project. In that
case, each subdirectory can be its own project and maintain private
configurations.

You can manage dependencies between ExternalProjects with the DEPENDS
keyword.

I think that what you're describing doesn't really make any sense to
me. I don't know how you'd ever maintain a sane overall project if it
depends on each subdirectory having conflicting compiler flags.

Another way you can manage this sort of thing is to use Source file
properties -- see SET_SOURCE_FILE_PROPERTIES in the CMake
documentation and the "Properties on Source Files" section as well.


On Tue, Apr 17, 2012 at 1:27 PM, irukandji <irukan...@voidptr.eu> wrote:
Oh, hi :)

Well, the add_subdirectory takes all the preprocessor defines and
include/library
paths defined before calling it into the added "subdirectory"
cmakelists.txt.

If cmakelists.txt A defines -DWhatever and calls add_subdirectory(/B) where
the
cmakelists.txt for building library B resides then the library B is going to
be
built with -DWhatever. This is probably great behaviour for some cases but
can
also be undesired:
in my case, each library has its own description file, residing in same
directory
as its cmakelists.txt, with only one function, which is included and called
with few
parameters to specify runtime etc. by each binary which has a dependancy to
library.
The description file function sets the -I to itself for caller, the -l to
its output
and, if the output file is not found, also calls add_subdirectory on its own
directory.

This is a perfect situation for developers as we can just do out of source
configuration
for whatever directory (where project resides) and only the dependancy tree
for that
particular binary is built.

It also brings additional benefit that the team which takes care about
specific
library also takes care for description file and needed defines which splits
the
ownership of projects and also presents a single point of inclusion for that
particular
library, meaning only one file has to be changed for library
specializations.

For the nightly builds, only executables are added to the build while
everything
else is built only if actually used.

It works great, but the add_subdirectory is propagating the settings from
executable
to dependant libraries and messes the build.

The question actually is: can i workaround this behaviour and if not, can
you please
include the parameter to add_subdirectory function to NOT propagate the
settings.

Regards,
Irukandji


On 2012-04-17 17:58, Kent Williams wrote:

Frankly, I don't entirely understand what the problem is, or what your
proposed solution is.

What is it that you don't want the subdirectory context to inherit?

On Tue, Apr 17, 2012 at 10:30 AM, irukandji <irukan...@voidptr.eu> wrote:

Hi,

(as no one answered to my previous email, let me add this: multiplatform
project with few million lines
of code, sheer size of the project is not allowing to turn around whole
directory tree as price / performance
is a very relevant factor and even rewriting makefiles/vcprojs to cmake
will
take months)

The add_subdirectory inheritance striked which is practically a show
stopper, it was already discussed here
http://www.mail-archive.com/cmake@cmake.org/msg34291.html What was
proposed
(DONT_INHERIT) was a great idea
and improvement to versability of CMake and also harmless for backward
compatibility so i dont really
understand why forcing subproject to inherit all the settings.

Yes, what is added with add_subdirectory is not a child but a sibling or
even some other part of the tree
but the point is that it doesnt stop the cmake from building it correctly
but this inheritance is a problem
as it adds include directories to wrong versions of headers in public
libs
(due to bugs in different versions,
affecting different platforms,... the unification is impossible), the
flags
are used on wrong places etc.

Is there a way to workaround it?

Thank you.

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