Hi,

I've looked at the toolchain but I will read the cross compiling one.  I
tried compiling SOCI with the toolchain and with those scripts I posted in
my last post.



On the SOCI mailing list they directed me to this, that suggests the
Threading may have been a problem on iOS.

http://stackoverflow.com/a/14198386/151641





On Thu, Mar 14, 2013 at 11:26 AM, Sergei Nikulov
<[email protected]>wrote:

>
>
>
> 2013/3/14 Casey Basichis <[email protected]>
>
>> Hi,
>>
>> I followed your instructions.
>>
>> I also modified the make files a bit according to this -
>> http://ares.lids.mit.edu/redmine/projects/forest-game/wiki/Building_soci_for_iOS
>>    Though I'm not using their scripts.
>>
>> I compiled to 386:Arm7 fat target.  Here are the errors I get.  The
>> thread bits are at the bottom.  Everything else seem ok - though the
>> printed out data suggest the compiler is not clang, it seems to be using it.
>>
>>
> Hi Casey,
>
> I'm not sure that it will work in your way.
> Have you read this information
> http://www.cmake.org/Wiki/CMake_Cross_Compiling ?
> And this one http://code.google.com/p/ios-cmake/wiki/HowTo
>
> Unfortunately I've not tried this myself.
>
> --
> Best Regards,
> Sergei Nikulov
>



-- 
Casey James Basichis
Composer - Adventure Time - Cartoon Network
http://www.caseyjamesbasichis.com
[email protected]
310.387.7540
--

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