Hi,
I've looked at the toolchain but I will read the cross compiling one. I tried compiling SOCI with the toolchain and with those scripts I posted in my last post. On the SOCI mailing list they directed me to this, that suggests the Threading may have been a problem on iOS. http://stackoverflow.com/a/14198386/151641 On Thu, Mar 14, 2013 at 11:26 AM, Sergei Nikulov <[email protected]>wrote: > > > > 2013/3/14 Casey Basichis <[email protected]> > >> Hi, >> >> I followed your instructions. >> >> I also modified the make files a bit according to this - >> http://ares.lids.mit.edu/redmine/projects/forest-game/wiki/Building_soci_for_iOS >> Though I'm not using their scripts. >> >> I compiled to 386:Arm7 fat target. Here are the errors I get. The >> thread bits are at the bottom. Everything else seem ok - though the >> printed out data suggest the compiler is not clang, it seems to be using it. >> >> > Hi Casey, > > I'm not sure that it will work in your way. > Have you read this information > http://www.cmake.org/Wiki/CMake_Cross_Compiling ? > And this one http://code.google.com/p/ios-cmake/wiki/HowTo > > Unfortunately I've not tried this myself. > > -- > Best Regards, > Sergei Nikulov > -- Casey James Basichis Composer - Adventure Time - Cartoon Network http://www.caseyjamesbasichis.com [email protected] 310.387.7540
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