I'm currently trying to port a rather large, complex project to Android. It has an existing CMake project so I'm trying to leverage that. I've taken and enhanced one of the Android-CMake toolchains I've found.
This particular project I'm porting has unfortunate dependencies on running the host system's Perl, Python, and Ruby interpreters to do various kinds of on-the-fly code generation. The problem I'm having is that with the cross-compilation toolchain, none of these (host) dependencies are found with CMake (I think it uses FindPackage) because the cross-compilation toolchain has sandboxed off everything to look in the target toolchain which won't have Perl/Python/Ruby (which is completely reasonable; I'm not complaining). But I need to solve this problem and figure out how to find/invoke the host Perl/Python/Ruby/etc so my cross-compile can work. Can anybody give me suggestions on how I should approach this? Thanks, Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ -- Powered by www.kitware.com Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Kitware offers various services to support the CMake community. For more information on each offering, please visit: CMake Support: http://cmake.org/cmake/help/support.html CMake Consulting: http://cmake.org/cmake/help/consulting.html CMake Training Courses: http://cmake.org/cmake/help/training.html Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
