My project has lots of 3rd party .dlls. I can build my project just fine with CMake/Visual Studio. But when I try to debug/run within Visual Studio, it fails because my 3rd party .dlls are not in the same directory as where VS generated the .exe.
I know I can manually copy all my .dlls and put them in the generated directory, but I was hoping there was a more automatic way to do this, especially since the directory changes when you switch from debug/release/etc. On a similar note, what do you do for packaging/installing? In addition to including the 3rd party dlls, what do you do to include Microsoft required dll's like msvcr*.dll and msvcp*.dll? Thanks, Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ -- Powered by www.kitware.com Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Kitware offers various services to support the CMake community. For more information on each offering, please visit: CMake Support: http://cmake.org/cmake/help/support.html CMake Consulting: http://cmake.org/cmake/help/consulting.html CMake Training Courses: http://cmake.org/cmake/help/training.html Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
