Thanks Nils!
The examples in the git repo are particularly helpful. It seems that in all of the examples, the library type is being set to UNKNOWN. Is there a reason for this? It seems that STATIC would be more suitable for most of those, though the wording in the docs for IMPORTED_LOCATION [1] makes it seem like maybe for STATIC's it's just the directory and not the actual .lib file. I notice cmake doesn't seem to have any way to track DLLs or dylibs. Is there some recommended way of dealing with importing shared libraries? The QT4 module was my best bet but it doesn't seem to touch the .dlls at all. I tried writing some of my own for shared libraries like SDL2, I noticed that add_libraries(SHARED IMPORTED) does not seem to work as I expected. An example for Windows(from memory, I'll update with the real run outputs on Monday when I'm back at the office):

add_library(SDL2::SDL2 SHARED IMPORTED GLOBAL)
set_target_properties(SDL2::SDL2 PROPERTIES
INTERFACE_LINK_LIBRARIES "${SDL_ROOT_DIR}/lib/SDL2main.lib";"${SDL_ROOT_DIR}/lib/SDL2.lib"
    INTERFACE_INCLUDE_DIRECTORIES "${SDL_ROOT_DIR}/include"
    IMPORTED_LOCATION "${SDL_ROOT_DIR}/lib/SDL2.dll"
)

According to the docs for IMPORTED_LOCATION [1], for shared libraries on DLL platforms, it should point to the DLL part of the library. When I add the SDL2::SDL2 to my main target, it compiles & generates but when I run the resulting visual studio project it results in link errors with (and this is the part I'm not sure about - again, more concrete detail on Monday) SDL2-NOTFOUND.o and SDL2::SDL2 I suspect I'm using INTERFACE_LINK_LIBRARIES in not quite the right way, but those *are* the public .lib files. When I get back on Monday I'll try a few different approaches based on what I saw in some of the modules, namely making sub-libraries with UNKNOWN and IMPORTED_LOCATION set for all the actual .lib files, and just directly setting LINK_LIBRARIES

[1] http://www.cmake.org/cmake/help/git-master/prop_tgt/IMPORTED_LOCATION.html

On 7/18/2014 5:23 AM, Nils Gladitz wrote:
On 07/18/2014 05:00 AM, Walter Gray wrote:
Hi list!

I'm a big fan of the new INTERFACE targets & target usage requirements,
but none of the provided Find<package>.cmake files seem to take
advantage of the new paradigm.  Checking the wiki, the old
Find<package>.cmake seem to be deprecated, with most of the information
on authoring new packages assuming that you are the developer of the
module, not the consumer. What is the recommended way to deal with
packages that don't provide these config files? I'll happily write my
own Find<package>.cmake files, however that approach seems deprecated
and I haven't found any good examples of find modules that define IMPORT
or INTERFACE targets instead of the older method of setting a bunch of
<package>_xxx variables.

There are a few modules that use imported targets in 3.0 and a few more were updated in master.

I see e.g. FindGLUT, FindQt4, FindGTK2, FindZLIB, FindOpenGL and FindGLEW making use of imported targets in master[1].

[2] documents how to write find modules and includes an example with IMPORTED targets.

Nils

[1] http://cmake.org/gitweb?p=cmake.git;a=tree;f=Modules;h=5d17682cb231f119b677ce67d804852d3be6d46f;hb=HEAD

[2] http://www.cmake.org/cmake/help/git-master/manual/cmake-developer.7.html#find-modules

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