Hi Eric,

Can you send me a little more details or an example that exhibits the problem? 
I'd be happy to take a look. 

-----Original Message-----
From: Eric Wing [mailto:[email protected]] 
Sent: Tuesday, November 4, 2014 15:21
To: Gilles Khouzam
Cc: Brad King; Robert Maynard; CMake Developers; CMake MailingList
Subject: Re: [CMake] [cmake-developers] [ANNOUNCE] CMake 3.1.0-rc1 now ready 
for testing!

On 10/31/14, Gilles Khouzam <[email protected]> wrote:
> We actually have a couple if extra changes that are not fully ready to 
> be pushed upstream yet.
>
> ~Gilles
> Sent from my Windows Phone


Since I have your attention, using CMakeMS, I hit what looks like a bug in the 
generation for the Windows Phone simulator. I have not tested 3.1.0-rc1, but 
since it is the from the same code base, I'm assuming it is affected too.

I get a linking failure for only the WinPhone simulator (Win32) binary. This is 
the error the linker is spitting out:

vccorlib.lib(compiler.obj) : error LNK2038: mismatch detected for
'vccorlib_lib_should_be_specified_before_msvcrt_lib_to_linker': value '1' 
doesn't match '0' in MSVCRT.lib(appinit.obj)
vccorlib.lib(compiler.obj) : error LNK2005: ___crtWinrtInitType already defined 
in MSVCRT.lib(appinit.obj) D:\<snip>\Release\FlappyBlurrr.exe : fatal error 
LNK1169: one or more multiply defined symbols found

This only happens for me with the Win32 simulator binary. I do not have this 
problem with the ARM device binary, nor do I have this problem with the Windows 
Store x64 binary. (I do not bother with Win32 Windows Store.)


Somebody helped me and told me to add these switches directly to my Visual 
Studio project:

- for Debug builds, add: /nodefaultlib:vccorlibd /nodefaultlib:msvcrtd 
vccorlibd.lib msvcrtd.lib

- for Release builds, add: /nodefaultlib:vccorlib /nodefaultlib:msvcrt 
vccorlib.lib msvcrt.lib

This seemed to make my linking problems go away.

I'm thinking that CMake should automatically be setting these for me for the 
Windows Phone simulator.

Thanks,
Eric
--
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/
-- 

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