Hi Eric, While I don't have yet an example dealing with assets, here is an example of project using emscripten. See https://github.com/commontk/dcmjs
May be you could re-use the macro "em_add_tracked_link_flag" like it is done for --pre-js, etc .... See [1] Hth Jc [1] https://github.com/kripken/emscripten/blob/fe95de75315496bca817090cb65095b6731f59a2/cmake/Modules/Platform/Emscripten.cmake#L220-239 On Tue, Nov 4, 2014 at 8:20 PM, Eric Wing <[email protected]> wrote: > Not that I really have time to fix this, but I was experimenting with > my C based codebase to see if I could compile it with Emscripten so it > could run in a browser. > > After working around a lot of scary compiler bugs, I got it to work. > But I invoked the build process by hand. So the next thing on my mind > is how to leverage CMake (since all my other platforms use it > already). > > My incantation for my test project is pretty straight foward and looks > very much like a clang invocation. The major difference is that all my > assets needed to be part of the compile process using the > --preload-file flag. (A minor difference is the output file ends in > .html) > > > ~/Source/GIT/emscripten/emcc -O2 --js-opts 0 -g4 CircularQueue.c > TimeTicker.c main_c.c -I/opt/local/emscripten/include > -I/opt/local/emscripten/include/SDL2 -I > /opt/local/emscripten/include/chipmunk > /opt/local/emscripten/lib/libSDL2_ttf.a > /opt/local/emscripten/lib/libfreetype.a > /opt/local/emscripten/lib/libSDL2_image.a > /opt/local/emscripten/lib/libpng.a /opt/local/emscripten/lib/libz.a > /opt/local/emscripten/lib/libALmixer.a > /opt/local/emscripten/lib/libchipmunk.a > /opt/local/emscripten/lib/libSDL2.a -o FlappyBlurrr.html > --preload-file fly2.png --preload-file fly1.png --preload-file > fly0.png --preload-file VeraMono.ttf --preload-file > gamecontrollerdb.txt --preload-file coin_ding.wav --preload-file > background.png --preload-file bush.png --preload-file clouds.png > --preload-file ground.png --preload-file pipe_bottom.png > --preload-file pipe_top.png --preload-file > davedes_fastsimplechop5b.wav --preload-file > LeftHook_SoundBible_com-516660386.wav --preload-file SlideWhistle.wav > --preload-file 14609__man__swosh.wav --preload-file acknowtt.ttf > --preload-file MedalBackground.png --preload-file > momoko_Bronze_Medallion.png --preload-file momoko_Silver_Medallion.png > --preload-file momoko_Gold_Medallion.png --preload-file > momoko_Platinum_Medallion.png --preload-file Placeholder_Medallion.png > --preload-file playbutton.png --preload-file quitbutton.png > --preload-file 04B_19__.TTF -s ASSERTIONS=1 > > > Anybody used CMake with Emscripten for this purpose? Or any thoughts > on what I should do? (I also have some concerns the preload-file list > is going to get too long. Perhaps I'm missing something with > Emscripten.) > > > Thanks, > Eric > -- > Beginning iPhone Games Development > http://playcontrol.net/iphonegamebook/ > -- > > Powered by www.kitware.com > > Please keep messages on-topic and check the CMake FAQ at: > http://www.cmake.org/Wiki/CMake_FAQ > > Kitware offers various services to support the CMake community. For more > information on each offering, please visit: > > CMake Support: http://cmake.org/cmake/help/support.html > CMake Consulting: http://cmake.org/cmake/help/consulting.html > CMake Training Courses: http://cmake.org/cmake/help/training.html > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Follow this link to subscribe/unsubscribe: > http://public.kitware.com/mailman/listinfo/cmake > -- +1 919 869 8849
-- Powered by www.kitware.com Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Kitware offers various services to support the CMake community. For more information on each offering, please visit: CMake Support: http://cmake.org/cmake/help/support.html CMake Consulting: http://cmake.org/cmake/help/consulting.html CMake Training Courses: http://cmake.org/cmake/help/training.html Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/cmake
