I thought some of you might find this video I made interesting. It is a teaser video for a new 2D cross-platform game SDK I've been working on. It makes aggressive use of CMake for the build system.
https://youtu.be/w8ftI9mpGdY The video goes by fast since is a time-lapse style. But hopefully the gist comes through. This video is using the Swift support put in for Xcode last year, and the experimental stuff I've been adding for Makefiles. (Still work to be done.) I also use CMake to integrate all the resource and dynamic library management so you can actually just hit Run and things work as you expect. (This is different than what most(?) people are doing today.) There is a Quick Introduction 3 part video from the website that shows stuff in more detail if you want more. Also, some feedback I've already been getting from testers... The number one trip up is the ALL_BUILD target which always has to be changed to the real application target in order for the Build/Run button to work. This trips up everybody. And if you don't, the result and error message in Visual Studio is confusing. Xcode isn't much better. Thanks, Eric -- Powered by www.kitware.com Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Kitware offers various services to support the CMake community. For more information on each offering, please visit: CMake Support: http://cmake.org/cmake/help/support.html CMake Consulting: http://cmake.org/cmake/help/consulting.html CMake Training Courses: http://cmake.org/cmake/help/training.html Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/cmake